In my pacifist run I ended up talking to a lot of monsters, giving out hugs, and even (and especially) flirting with them to avoid killing them. Every enemy has a unique personality expressed both through combat and non-combative options. Boss battles consistently subverted my expectations, even after I thought I’d figured everything out, but even run-of-the-mill random encounters are closely intertwined with storytelling and worldbuilding. Its dodging-based combat minigames especially rely on that concept. Undertale has to be a game, and that’s the key to its brilliance. That clever manipulation of gameplay mechanics adds weight to a story that couldn’t have been told in any other way or medium. That first berating from Flowey shaped the rest of my experience - I learned I couldn’t bank on a soft reset, so I had to tread carefully. Undertale expected me to have played RPGs before and played with those conventions in unexpected ways. Its strong writing, integration of gameplay with storytelling, and acute understanding of its audience all build to something that surprises at every turn. That’s kind of Undertale’s specialty - playing with our expectations of what an RPG should be, subverting them, and using them to drive a story unique to what games can do. My journey had begun with dumb puns and silly puzzles, but the end affected me in a way I never expected. I finished my first playthrough of Undertale in stunned silence. Undertale Switch NSP Free Download Romslab
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